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The colour of magic
What we DO know for sure is that when this world of Pax Dei was made, spirit power was used to extract the elements of creation, earth, water, air, and fire, from the ether and manipulate them to make everything we see today. We also know that the Divine ga...
Names in the World
What is in a name? In line with the past being ours and the future yours, a lot of old names remain in the world from centuries past. Either they are names of old kingdoms, or they are named after important events that took place there, but most of them are...
Origins
From whence we came. Without going into too much detail, here is a part of an ancient text, written around the time when the world of Pax Dei was comprehensively described for the first time. Current State of Affairs For almost a century now, since the s...
What is Pax Dei?
Summary Pax Dei aims to be a vast, social sandbox MMO inspired by the legends of the medieval era. In Pax Dei, myths are real, ghosts exist, and magic is unquestioned. In this immense, open-world playground, the player chooses the role they want to play. Full...
Supported platforms and languages
Initial release At first, Pax Dei is planned to be released on Steam for PC (Windows) Other platforms Eventually, Pax Dei will find its way to mobile platforms. Languages Initially, the game will support English, German and French.
Monetization
Model The monetization model has not yet been revealed by the developer. They made it clear though that it won't sport any pay-to-win mechanics and they don't intend to sell "time-skips".There are however thoughts about a PLEX* like token, which also somewhat...
Target audience
The "no-hero" MMO Pax Dei won't treat you like a hero, but still wants to appeal to a wide range of player types who do seek social interaction. Be it trading, crafting, venturing out into the world exploring, gathering, joining demanding PvE/PvP, building a ...
Skills
General With the little information available, one could guess that the character skill-system will be somewhat similar to the one in EVE Online, where there's a big list of possible skills that one can train over time (maybe even while offline). Some skill m...
Specializations
Coming soon... (well, "before too long™" ;-) )
Abilities/Spells
Coming soon... (well, "before too long™" ;-) )
Professions
Coming soon... well, "before too long™" ;-)
Client & Server information
Client Currently the client is based on Unreal Engine 5.1. Server Sharding According to the developer, the servers will feature sharding with up to 20'000 players per shard.A few more details can be found in a developer comment: I won't go into all the ...
Overview
General Pax Dei will sport an action based combat system that aims to be more strategic than reactive, so the decisions you make before combat (gearing up, knowing the weaknesses etc) are at least as important than the ones you make during combat. It won't be...
Introduction
General At this point, mining, chopping down trees, foraging, hunting and "harvesting the land" have been mentioned as gathering activities. Some of these activities will require tools, others won't. Gathered materials will be used in crafting and building. ...
Armour
Weapons
Current state
Alpha The game is currently in Alpha state according to the developer. Sign-up for joining alpha-testing is available through the official Pax Dei website and may involve an NDA. The first wave of Alpha testers will be invited "before too long™" and will sta...
Overview
General PvP will absolutely be part of Pax Dei and will feature various ways to "opt-in". One pretty much confirmed way will be "zone-based".Here are some important statements form the developer in that regard: PvP is opt in insofar as it will be clear whe...
Overview
General PvE will absolutely be part of Pax Dei. The information available strongly points to non-instanced open-world content including dungeon- and raid content. Following you will find some of the most significant developer statements in regards to PvE. ...
Consumables
Food Here's a developer quote in regards to the role of food in game: ... food will be part of the gameplay and enable you to explore more parts of the game, however it wont be mandatory to stay alive.